
" animsets" : It is a file that makes a character do certain animations. " AlternateParts" : Makes a character have a certain body part. Open it with "notepad++" or "Windows notepad"

It lets you do cool stuff, or use custom content. Useful for making custom content and also searching for character-specific information.

"tex_gen_gore2grey HuskMan Dark Red" - Red Skeleton "Mat_Head_CyberBanditTattoo" - CyberBandit "Mat_Head_Basic_dirtied1" - Rich and Harmacist "Mat_Body_BasicDirty" - Rich's Smock? maybe Vagrants? "Char_Hand_SwampZombie" - Swamp Zed Hands "Char_Bot_FinalBotBIG Thaum" - Purple Robot "Char_Bot_FinalBotBIG Static" - Blue Robot? "Char_Bot_FinalBot CRYO" - Light Blue Robot? Put these lines between the "" of "SwapMaterials" 90% of what I know now solely comes from experimenting & testing) Try thinking about what this does and what that does. (Dossier provides a lot of hints and clues already. You can use charge-up attacks as normal attacks, and vice versa.Ĥ. Making custom animations is one way of going around the limitations of Animset. You can get a better hint on the required factors.ģ. Loading a similar animation is always easier. It's MUCH easier than scrolling up and down for a single one.Ģ. Try opening an animation file inside Dossier if you want to find a specific animation. You only need to change the 1st position for this to work.įor example, "Combat_Charge_HalfMagPunch" has the first float set to 10.0, meaning Half-Mags will start using these charge-up attacks when being closer than 10 meters from the target.ġ. I want to set all 1~4 positions to 0, so my attacks are WAY quicker than they should be. I want to set the first position to 1, so my character attacks randomly. So, if I put "-0.3", my character will have -30% reduction for that type.

You need to set "amPercent" enabled first.Īlthough it is the same percentage, that percentage it will be added(+) or subtracted(-) from the original 100%.įor example, if I put "2" into the Amount, it will add 200% for the bonus, making my character have 300% of whatever that bonus type is.ĪLSO, even though this is called a "Bonus", you can put negative values to reduce the original 100%. "Bonus-Amount" from "myBuffs" of Corpus & Origin files are a bit different. Too big, then the character cannot fit into doors and small areas. But remember, the in-game size could be bigger than you think(normal size is 1). Values, such as "TacBar", "Scale", "Bonus-Amount" will be applied as Percentage(%) rather than actual numbers.įor example, if I want a Tac-Bar that is X3 the normal size(300%), I should set the TacBar value to 3.
